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Rigging & Animation Fundamentals

Master rigging and animation for video games with Maya and Unity

Introduction to animation, Joints, Character set up.

Rig, Basic Animation, Constraints, attribute editing.

Animation exporting and more.

Patricio J. Vásquez


With over nineteen years of experience in the industry, Patricio J. Vásquez, a videogame director, has specialized in rigging and animation techniques and fundamentals. His knowledge has led him to work on renowned projects, which stand out: Evangelion – JO, Gundam Memories – Tatakai no Kioku, GO VACATION, and Cobra Kai.

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