We take a look at a free Unreal Engine 5 editor tool for taking and sharing notes, for individuals and small teams.
Anyone who has worked on a team project in Unreal Engine knows how easily feedback can get scattered across chats, documents, or version control comments. It’s easy to lose track of what was said and where it applied.
Today we introduce you to UNote, a lightweight plugin for Unreal Engine developed by Edouard Boudet that keeps notes and feedback directly inside the editor. Designed for collaborative workflows, it allows you to place comments right in the level, making them visible and easy to revisit without switching between tools.
Released in September, UNote isn’t meant to replace production-tracking systems; it simply keeps your team’s thoughts where they matter most, inside the scene itself. Each note automatically records who created it, when, and in which level. You can add tags for organization, reply to other notes for short discussions, and even filter everything from a dedicated editor panel.
- Contextual Notes in the Level
Create notes directly in the 3D scene and attach them to specific objects or locations. Each note automatically stores the author, level, and creation time, keeping feedback tied to its context.
Organize feedback efficiently using tags, authors, or note IDs. The built-in search and filter tools make it easy to navigate large projects with multiple collaborators.
Access all notes through a dedicated panel inside the Unreal Editor. From there, you can jump to any note’s location, copy its unique ID for sharing, or reply to start a short thread.
Notes are saved in individual developer folders, preventing version control conflicts and keeping each user’s workspace clean and isolated.
Some Useful Similar Tools
- Simple Notes (Unreal Marketplace): Lets you place notes inside levels, blueprints, and materials with a name, description, and color. Notes are stored in a project-wide file.
Compared to UNote, Simple Notes is simpler, it lacks reply threads, advanced filtering, and per-user note assets to avoid conflicts.
- Granular Notes: This plugin Unreal’s basic Note Actor system by adding searching, filtering, color coding, and a management panel for all in-level notes. You can place notes around your levels and organize them with tags.
Compared to UNote, Granular Notes is closer in function, but it lacks some of the collaborative features like reply threads or per-user note assets. Its strength lies in improving note organization and discoverability in complex scenes.
- Blueprint Sticky Notes: Adds a simple but effective annotation system directly inside Unreal’s Blueprints. You can attach colored notes to nodes, tag them with priorities or statuses, and filter them to keep complex graphs organized.
Unlike UNote, it doesn’t place notes in 3D space or store metadata like author or time, but it’s great for quick in-graph documentation and collaborative debugging.
✨ UNote is available to download on
Fab.
👉 Coming soon:
Unreal Engine Blueprints for Beginners, a practical guide to building gameplay visually with Blueprints, covering UI, animations, game logic and mini-game projects.